#pragma once
#include "AnimationRotate.h"

class CAnimationRotateScrambledEggs :
	public CAnimationRotate
{
public:
	CAnimationRotateScrambledEggs(void);
	~CAnimationRotateScrambledEggs(void);
	void Update(void);

private:
	int m_time;
	int m_increment; // degrees
};
